Hi folks,I’ve been attempting to drive an inflate on a plane in transform mode from an alpha taken of an imported black and white texture.
When the texture is view on the plane it’s nice and sharp.
However when in transform mode>tools >selection, the derrived mask from the alpha(derrived from the texture) appears with pixellated edges.
Is it possible to get nice sharp defined edges on a alpha generated mask in selection?
I’ve been trying for ages to drive an effective emboss using this method.
My original imported texture is 72dpi.
Should it be higher?
Or is my error more fundamental?
advice appreciated