ZBrushCentral

"ATLAS"

I will provide a breakdown of how it was done later on. Hope you enyoy…

You really are back. Outstanding image !!This image has a little of everything. Modeling, painting, texturing and all the other good stuff that make an outstanding image. Congratulations !!

beautiful image. What more can I say?

Neat job with the globe, well designed image.
Dave

wowzer image… looks like southerns clothes tips are getting a use… everything in this image is perfect… you did a fantastic job on it…

Wow this came out awesome! Talk about big shoulders! lol

Wow great scale to this image, nice work! I’m glad Atlas wasn’t a bowler :slight_smile:

It’s fun to watch you continue to explore mixing ZBrush with Poser. This scene turned out really well, with great mix of colors and textures. It has excellent balance and flow.

OK…here is the breakdown of what I did. First the body is a Michael Poser figure I imported. I adjusted the musculature to suit the purpose of this image. The head was brought in seperately (again a poser head) and I changed it through standard ZBrush techniques. The wings are the Darkangel wings from DAZ3D. The texture on the wings and body are the same- I created them in Corel Textures. It is called Tertile and is kind of a red rocky/grainy bumpy texture. One of these days when I have somewhere I can post them I will make all my textures available (I have a large number of them all 1024 x 1024 or larger). The material used on the body is one found in Southern’s material list (Thanks Glen!). The eyeballs are actually completely formed eyeballs but you can’t really see the detail in them because they are so small. The earth sphere is inside another sphere that uses the Jelly Bean Material with speculariry set to max and transparency set to around 80 with reflection at around 65 (also have the gelshading set to 2) The actual earth globe is a simple sphere mapped with an Earth Map which I found in Wingeone’s post here Earth Maps. It doesn’t cover the entire sphere but then again I didn’t need it to. I set the mesh density up on high for the sphere then turned the Earth texture into an alpha. I masked the sphere with the alpha and inverted it. Then I inflated it about 25 and put the texture back on it. This gave it that bump-map look to the hemisphere. I had to merge all the layers except the two spheres and bake it so I could get the spheres to render correctly. The background is painted simply with a large brush with some blurring and shading enhancement thrown in. The ground was composed of one single rock that I created from a sphere then I simple positioned it, copied it, moved it, changed the shape a little and repeated the process. The grass is drawn with the fibre brush of course. The final thing was the lighting and the reder settings. I used all of the available lights except for three. I used the fog but added an alpha to it to get the broken cloud look to go over the background. Here is a picture showing what happened with the render before I baked the main image- the spheres did not render correctly (at least not how I wanted them to). I like this image but ultimately it wasn’t what I was looking for.

Wow this is a beautiful masterpiece, I love the transparency on the sphere, and the planrt is brilliant, big thums up for this one :+1: :+1: :+1: :+1: :+1: :+1: :+1: :grimacing:

It’s an awesome image. :+1: I’m glad someone found a use for the Earth maps site that I posted. I just downloaded the whole set myself and am going to give them a whirl. I stayed away from the 48 megabyte 8,000 x 4000 resolution maps though at this point. :slight_smile:

Thank you all for your comments. I was beginning to wonder if anyone was even looking at this :wink: I hear ya Wingedone…I used one of the smaller images in JPG format.

Nice pictures, Mentat7 :+1: :+1:

stargo

Great concept Mentat!

Like it!!