Here is the latest, been working on this one on-and-off for a few months. Base mesh was done in Maya, sculpting in Zbrush, texturing in Photoshop, rendering with Mental Ray in Maya, and compositing with Fusion.
Wow, what an impressive monster… he’s looking really mean …love the fine details on him
W-W-W–WWWOW…
That is some crazy texturing. I wish I knew about 1/4 as much about texturing as you do…
beautiful. yet another amazing render from you. great stuff.
-r
it looks great man. Very spiky taste you’ve got!
yeah i like it, looks like a barnacle creature or something. love the head and the render.
great work !
& very cool render !
scary Beast man that is awesome, could you show a screen grab of the network in fusion.
Fun! nice to see some more cool creatures up here. keep working on that render, it seems like some of your sculpt is getting lost. and i want to see it all.
well done.
Impressive job , dude ! Reminds me one of characters from videogame Halo
Could you please list of render passes uve done.
great work! is he a sea creature?
can you list what the renders are in the pics? there’s quite alot of passes there.
Thanks everyone.
Here are the passes, from left to right:
fill from bottom
fill
key light
rim light (directional)
rim light (directional)
fill from screen right
spec pass
edge reflection pass
ambient occlusion
reflection pass (black blinn material reflecting an HDRI).
Here is the Fusion Flow:
[]
wow. Thats quite a comp you have going there. Intense. haha. Love the final output. Really nice. Maybe you could add in a depth pass?
Love the monster
Thanks again , pal )
Nice work man! I swear you need to talk to Alex about doing a DVD on your lighting, rendering, and comp techniques for creatures. Your creatures always look so great
Scott