ZBrushCentral

Aspiring 3D Character Artist

Hello Zbrush users,

I am Keaton Lindner, I have been an aspiring 3D character artist for about 3 years now. I have only been using Zbrush for a couple months, and I am better than the average Joe. Although, I am no where near complete in my training. I am hoping to join DigiPen University in Redmond WA and I of coarse would like to create characters, monsters, weapons, armor, ect for games. I will post some renders of my work soon.

Time to get to the point. I have very little money, so I have no way to pay for training. But I have been trying to create hard surfaces. This is proven to be difficult because the polish brushes seem to have an uneven flow. I want a nice curved surface that is even and doesn’t have any blemeshes.

Can anyone give me any tips or direct me to someone?

Thank you

with a combination of mesh extraction, masking, group loops, hpolish brush, alpha stamping, shadowbox you can do all kinds of hard surface stuff.
Mike Jensen has two really great videos out there
http://www.pixologic.com/blog/2012/06/new-zbrush-book-zbrush-professional-tips-and-techniques/. This is a great book
Scott Spencer has a multi-part video series on Youtube about sculpting a bio-mech with some hardsurface techniques

Mahlakus(?) the black http://youtu.be/rcdK_1-4sqI