Hello everyone,
Im Guang currently a modeling student at school. This model is my latest project.
I have always loved the incredible works from ZBrushCentral and I feel very humble to post my very first model here.
This project is largely inspired by the last two time dominance war contest winners. I would like to make a female character model with a good amount of details. But to make it my own I decide to make this model a mainly steampunk hardsurface piece instead of sci-fi hardsurface. This girl is basically a law enforcer, I tried to add some special features onto her. Since she is still a fighter type of character yet a female, I decide to make this character a rather light-class fighter. So a lot of bird feature on this character, some very figurative like the metal feathers, some are rather literal like the bird face in the mid region.
Design wise this model is pretty much a free styled work but I did have a general idea of how each part is gonna be.Sometimes I paint over in photoshop or do a quick concept sculpt in zbrush to see if certain details work or not. I didnt have a finished concept before this although I think I will try to do a painting for this project after I finish.
For the technical part, Zbrush help me a lot with sculpting and get the concept and design done.Although I used a lot of traditional maya modeling skill, there is no way I can do this project without the help of Zbrush. I often do a rough sculpt on a piece of armor first then when I am comfortable with the shape, I will just retopo in Zbrush to get the mesh out really guick. I have been more of a organic guy before, but with this project I was able to make a lot of hardsurface piece.
Here are the images . For higher resolution images you can check out my Deviantart page
All character design, modeling, surfacing and Lighting by me. Compositing by Yuri Vasilyev
For wire frames and some WIP images you can check out this
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Some screenshot from the Zbrush file. I also use Zbrush to polypaint for organic models. Frankly I think its a lot better to use than some of the other non-vertex based polypaint tool.
Thanks A lot!