Hi everyone
When i try to pose my Sculpture with the Transpose Master, i get artifacts (see picture).
Any guess, why?
Hi everyone
When i try to pose my Sculpture with the Transpose Master, i get artifacts (see picture).
Any guess, why?
Hi @ToBe ,
I can’t tell you for certain without examining the file. However, possibilities include:
One or more of the meshes in the original tool has unstable geometry. Check all subtools for errors with Geometry> Mesh Integrity> Check mesh.
Something changed the point order on the TPose mesh. The topology and point order must remain unchanged. Certain features like the Gizmo deformers will do this, which is why the Transpose Master documentation warns against their use.
If you’d like to contact Support and provide the file for examination, we’d be happy to take a look.
First of all, thank you!
As I just noticed, the problems come from the axe, the skull on the shoulder and isolated subtools. I simply hid these objects and the artifacts disappeared. Unfortunately the file is too big to send. And i need to pose these subtools later too.
I used the “Boolen with SDivs” to merge the Subtools of the axe and to test the mesh integrity. The test with the mesh integrity does not throw any errors. Or do i have to test the integritiy of any subtool of the axe (15 pieces) for its own?
You would need to check every subtool involved in the TPose mesh. You shouldn’t need to fuse any geometry–just click through every subtool you merged as part of the TPose mesh and check them for errors.
Transpose Master creates a merged low poly mesh to pose and then transfers those changes back to the original subtools. Anything that changes the geometry of the meshes involved in this process before it is finished may cause problems.
You would need to contact Support to provide the file for examination. We can’t conduct technical support over the public forums.
Thank you!