ZBrushCentral

Artifacts problem on the mess surface

Hey all modelers!

I have a problem with a model i am modeling in Hexagon.
Everything is fine before adding smoothness to the object. Then there appears some odd artifacts on the surface. It seems like smoothing is kind of stretching the mess.
Can anyone help me to solve this issue?

Many thanks in advance.

Red circles indicates the problem… problem.gif

That’s probably how Hexagon is triangulating the n-gon for preview in the viewport. If you made the large polygon face into smaller four sided polygons, you probably wouldn’t see that.

Maybe I´ll try that
Thanks man

All the best:
Mikko Mäkelä