Hey guys,
I sculpted out a mesh in zbrush and exported into c4d as an obj. However, when I render I notice a weird artifacting on the surface of my mesh. Does anyone know a way to fix this issue? Perhaps something to do with the UVs? I am new to zbrush, so I am not familiar yet with exporting of the displacement/ uv maps yet. Might be a problem within c4d but I just wanted to know if perhaps the root of the issue is happening in zbrush.
Thanks!