First thank you for all the kind words and we are honored by the top row selection.
To answer some of the questions:
Fynn :how long did it take?
I will specify my own timeframes for these as everyone was allowed to pretty much work on their own pace on this project , as long as the models reach the desired level of detail etc.
Most of the characters showcased here are warcasters ,so they are more important than regular units, and i usually spent around 10-12 days on them.
T0rchWould you guys explain how you got the nice renders, just BPR or…?
My renders are default BPR settings in Zbrush (for the high version) … and maya viewport2 for the ingame shots
Also someone asked me on PM how we did the chainmail on the models:
How you make the coin scale on skirt(Asphyxious - Cryx Warcaster) ?
I will post the answer here as well in case someone else might find it useful.
The credits for the workflow on chainmail go to Claudiu, he implemented it on some of the first models and then was carried over.
Here is a youtube video ,some of the other artists working on the same project asked about the approach as well and i have done at the time a video that explains the main ideas ( i hope you will understand through my not so good english
)
the chainmail on Extreme Kreoss is a way better example on what you can achieve with this approach
This is for maya but most likely similar steps can be taken in max or what have you.