A sneak preview of a major project that I’m working on, creating a new texture set for Michael’s Gothic Armor from Daz3D. This is the first of three themes.
ZBrush has proven to be an invaluable tool throughout the project. While the majority of the actual compositing of the textures has been done with Photoshop, I’ve used ZBrush in many other ways:
:b2: Wrapping a number grid onto the model to see how the UV mapping wrapped – it’s VERY nice to be able to spin the object around in real time and see it from all angles without having to wait for a render.
:b2: Creating individual elements to go on the armor.
:b2: Creating the metals.
:b2: Using a stencil made in Flash (I love the way it handles vector graphics) to create the designs of raised lines.
:b2: Previewing the texture without having to wait for a render.
I honestly don’t think that I would have been able to do this project successfully without the help of ZBrush.
Anyway, there are a few more parts to be finished “below the belt” on this set and then I’ll be going to work on the other two themes for the set. Watch for them next week!