I finally got a chance to finish up this character… just in time so he can leave area 51 before the ‘raid’ haha
This is something I’ve been working for my students over at THE EXTRA MILE course (at www.3dconceptartist.com), to demo a few new/updated techniques and workflows.
The whole sculpting and retopology process was done in ZBrush and I used substance painter for textures, toolbag 3 to render and Photoshop to compositing.
Here is the Zbrush sculpt before UVs (keyshot render):
Close up of the face:
and here is an image showing the manual retopology in ZBrush:
and finally a couple of colour variants I made while testing textures, but that didn’t make the cut (substance painter viewport screenshot):