I mainly use zbrush for creating bas relief or sculptural details for use on the CNC and for 3d printing.
I have been doing a deep dive into Michael Pavlovich videos recently and he seems to use zbrush for concepting in the beginning and then rebuilds what he created using zmodeler to get the lowest poly and clean meshes.
I know he does game design mainly. So, is this truly needed for more of an artwork flow?
In the past I have made some elaborate sculpture to machine on a 4th axis cnc that came out great. It was not easy to open the meshes in fusion at first. My workflow at that point was shoddy at best. I have a much better understanding of how to use zbrush now. Zmodeler may get easier to use for me in practice. However, it can be tedious.
Thoughts on this?