ZBrushCentral

Architectural CAD drone new to zbrush and sculpting in general

Hi,

I do architectural 3D in Revit, Sketchup and 3D Max and am completely and abjectly new to the organic stuff. I would like to turn out some classical stonework for renders but am in need of guidance. The tutorials out there revolve around a lot of amazing characters but I’m finding the architectural applications to be relatively thin.

Included in the zip are some images of the kind of stuff I’m talking about. There is also a DWG of some simple scrollwork that I would like to do as a carved stone relief. I did NOT do these. My current level is somewhere below spazz. How does one go about inflating that relief as a curved extrusion for example ?

If anyone does this kind of thing I’d love to pick your brain extensively. If you did the stuff in the images, kudos. If you can point me at a tutorial which addresses this kind of thing I will put you on a T-shirt and a bumper sticker.

Many thanks for helping :slight_smile:

Attachments

Zbrush question.zip (108 KB)

Sounds like we’re in almost the same boat. Did you ever get an answer or figure it out? I use ArchiCAD and Sketchup. Bob

I’m afraid not. This was some time ago when I was trying to model some classic stonework from shop drawings. I dabbled in Rhino a bit with 2 rail sweeps and u lofts and such. But I’m still no better at organic poly modeling. I never found something that could just smoothly “inflate” a really slim long surface. Like rounded, carved relief scroll work.
Oh well, to each their own. Some people do mutant monsters and others do really geometric post-modern architecture :slight_smile:

I found this series of videos which look close to what you wanted to do.

http://www.pixologic.com/zclassroom/homeroom/

I’m sure it can be done. What they need is a special simplified interface set up for less organic modeling. The number of features is overwhelming!