hi, I want to apply same seamless texture to every polygon so that it fit to scale of that polygon for using as animal scales. instead of using noisemaker that in uv edges there are misalignments. I saw a plug in for zbrush in youtube that did these job. anyone have an idea?
Tool: UV Map: UVTile should give every face on the mesh the same UV coordinates (each scaled to the full texture size).
There’s very likely going to be some initial misalignment though. I’d recommend using Tool: Geometry: Align Edge before creating the UVs in order to get them mostly aligned in the same direction. It still won’t be perfect, so from there you’ll need to use ZModeler (Polygon Action: Spin Edges) to realign individual faces as needed. These changes won’t be noticable until you click the UVTile button again, so I’d recommend using Micromesh to preview the alignment as this will let you instantly preview the face orientation.
Lastly it might be worth noting that you’ll probably run into some instances where triangles and poles will make it impossible to have a perfect seamless orientation.
that sounds good approach, thanks a lot