ZBrushCentral

Apply noise disappears ?

After setting up the wood in noiseplug, looks ok but click apply/bake and disappears ? :frowning:

If you press “apply to mesh” in the Surface menu, it converts the procedural noise effect to real geometry. The mesh must be a high enough polycount to hold the detail, otherwise most of it will be lost.

Thats what I anticipated but I still have no idea why.