ZBrushCentral

Appling Alpha skin texture problem

Hey folks… very new to this wonderful program and am trying to learn the tools. I have a problem when I am applying alpha skin texture to my sculpture… i can see the texture… I can rotate the orientation but when I go to make it bigger it blows out the base form… like a balloon… any help would be greatly appreciated… id like to see the texture on my model without blowing out the base form.

thanks
Steve

Hi Steve,

Welcome to Zbrush and ZBrush Central!

Can I get you to upload a screenshot of what you’re describing please? You can drag and drop the image right here in the text entry field for the post.

Thanks!

im watching the tutorial and when they are applying it the texture is crisp and does not deform the base sculpture… not sure what im doing wrong

zb3

here is an example of the crispness and it does not deform the base… i cant achieve that resolution … when i enlarge it and then it destroys the base model… i should be able to see that level of detail no matter how small or large i make the alpha… just dont have a handle on it…

Steve

Ok, I think I see what you want to do now. Keep in mind the tutorial you’re following may be using a different workflow or different features than are on display here. I can’t speak to what you might be seeing there. It may be possible you are watching a tutorial for the Spotlight feature for instance, which performs a little differently.


“Crispness” is going to be a function of your mesh resolution. The more/smaller polygons there are, the finer detail you will be able to capture with the mesh. So if you go to Tool> Geometry> Divide and subdivde your mesh a few times, you should be able to capture much finer detail.

Keep in mind there may be a limit to how much detail Dynamesh can capture–it is generally intended to be used at lower to medium levels of detail. The level of detail you’re trying to add there is generally something that would be added when your need for Dynameshing has diminished.

Your alpha also plays a role. It appears to have a lot of grey in it. Any non-black value is going to cause elevation. Any place in your alpha you do not want to cause elevation should be black.

You may also find that different brushes perform differently with alphas. The Layer brush may provide superior results for what you want to do. Reducing the ZIntensity will reduce how drastically the alpha displaces the mesh. Moving the Focal Shift slider to the left will reduce the radial fade.


Ive given you a lot of information here. If you have further questions after you absorb it, please let us know.
Good Luck! :slightly_smiling_face:

It was all about resolution… i need to learn about sub dividing and making the mesh more high resolution to capture those kinds of details! Thank you for taking the time to post.

Steve