I’ve used both Sculptris and ZBrush on and off for a few years. I like them both, but seems in one area Sculptris has the advantage with the “reduce brush” allowing reduction or increasing the meshes in a given area, rather than the entire model or subtool.
Decimation Master in ZBrush will reduce an entire model or just specific subtools, but I really like the ability to control that in specific areas where a bunch of polys are not needed…
Any info/opinion or suggestions on a way that can be done in ZBrush?
I have the most recent versions of both
Running Windows XP 32 bit with 12 gigs of virtual memory available (on separate drive)
Thanks!