ZBrushCentral

Anything like the Sculptris "reduce brush" in ZBrush???

I’ve used both Sculptris and ZBrush on and off for a few years. I like them both, but seems in one area Sculptris has the advantage with the “reduce brush” allowing reduction or increasing the meshes in a given area, rather than the entire model or subtool.

Decimation Master in ZBrush will reduce an entire model or just specific subtools, but I really like the ability to control that in specific areas where a bunch of polys are not needed…

Any info/opinion or suggestions on a way that can be done in ZBrush?
I have the most recent versions of both
Running Windows XP 32 bit with 12 gigs of virtual memory available (on separate drive)

Thanks!

In Zbrush you can mask-paint the model in areas where you want decimation master to leave alone. 100% mask will leave that area and not decimate. 75% masked area will mostly leave it alone. 25% will decimate but not as much as an unmasked area. Any 1-100% masked area will be taken into consideration when running decimation master. However always remember that the target polygon count will always take priority, meaning masked areas can still get hit if the polygon count in the masked area is higher than your target count.

Zbrush > Sculptris