ZBrushCentral

Anyone with a spare moment to teach me how to deal with this situation?

This image is the result of clay build up, pulling on the clay build up to produce the beginning of a dog’s ear. I am using DynaMesh to rebuild the polygons of the dog as I do things like this. How can I round this ear tip off? I googled a few things, only to find my wording around “tips, brush, etc” was resulting in various links unrelated to my problem. I have very little time to spend searching through the various unrelated posts. If anyone could provide even just the names of brushes or techniques that I could refine my searches with. I would be more than happy to search for tutorials on dealing with this. I simply cannot properly define this problem.

As you can see the geometry has created a very sharp point. Past the point is geometry floating off, not connected to the rest of the ear.

The plan in the future is to recreate my mother’s dog. Rig the dog for animations. Build a simple IOS App with Unity, allowing her to “play” a game giving the dog simple humorous tasks. Fetching something, feeding him a treat and anything else that comes to mind. It will be quite a feat. Fortunately I have already completed 3DS max rigging tutorials. Now I need a decent model :D.

Thank you if you made it this far.

Have a wonderful weekend everyone.

Maveej

Attachments

zbrush tip.png

Smooth Brush should round off the point. As for the strays (geometry, not dogs :wink: ) you can mask them off, then invert mask. Then Hide Pt>Delete Hidden.

Use the inflate brush and then re dynamesh