I tend to agree about the small work area of the Novint Falcon, (A cube 4" by 4" by 4") but one thing about force-feedback devices is that they are very sensitive. If the interface you use to work with it is similar to what we do now with sculpting and painting that could be enough area to let you do plenty of detail work, provided you zoom in on the area before you start working with it.
The thing is that between the price and the standard USB connection having 2 of these to perform different actions with probably wouldn’t be all that far-fetched. But like the other point I addressed above, its a matter of programming the interface to take advantage of the device.
As for the flimsy plastic connection, that didn’t seem to be as much an issue to me as the tendency of the 3 arms not to slide smoothly back into the base. I really didn’t see why they were curved. The SensAble wand or pen that Zack Petroc used to sculpt the classical statue for “Sky Captain” looks like a much better design. I got to play with one of those for a few minutes at SIGGRAPH 02. I wonder if we could get Zack to talk about whether he had any issues with it.
And the thing is, this might be interesting to us because you know that Novint is going to be cutting into SensAble’s profits, because they are undercutting them big time, and that once they realize what’s hitting them they’ll be anxious to lower their prices. What if they lower them to something competitive or develop a low-end version that does what Novint’s Falcon does, but uses their own design philosophy? I don’t think $300. would be too much to pay for such a thing.
Another thing I’d like to see would be a different kind of grip on the Novint Falcon. The sphere that you grab can come off and be replaced by something else already, so it is designed to expand. I would like to see them add a pen grip. It could attached by a universal joint that just lets it swivel. Only the position of the point in 3D space need be taken into account, not the orientation of your hand. It would be lefy-righty agnostic. (From my experience this might be a bigger point in 3D animation than in many other markets, with 2 out of 4 girls in my animation classes being leftys as well as a significant portion of the guys.)
If you could also swivel the puck or grip that could be a great way of adding an additonal input. Say they added a grip that could be tilted up-down and left-right like a joystick, maybe even let the user swivel their wrist, Don’t some joysticks have a twist ability? With that you could use one control to move the pointer on the model and another one to rotate the model around. Or in games, use one set of controls for normal mouse look and the other to rotate an object you’ve picked up, which would seem to be an important added ability in new games like Half-Life 2 and Penumbra where you are constantly picking up objects and trying to stack them or use them to block monsters.
Yeah, I’m hot to get one, but I’m also hot to get version 2.0.