I assume this is maya and not zbrush but…
I have been working on getting a decent normal map displacement map workflow from maya 2008.
My previous efforts were ok except for seams–and then my computer went on the fritz. As I was waiting for it, I used my older machine and I altered the base model and altered the uvs to try and reduce diagonal distortion that may have contributed to the displacement seams–then after I got the new computer again I brought the obj model into zbrush and did the detailing again from scratch–did the standard displacements etc…
But in maya, now I have a new problem.
Discoloured seams that seem to show up whenever I use the mental ray displacement approx. node.
I also see a seam when I use software render and NO displacement or normal map. It seems to disappear in close up but you can see it in one image.
Did I do something wrong with the UVs?
And with the subapprox plugged in it crashes maya after a couple of renders.