Hi,
I’m currently working on a pair of pants for a figure that can be animated. I need to make what’s called JCM’s (corrective morphs that kick in when the legs are posed in certain positions) and was wondering if there was a way to take that morph information and mirror it to the other side to make a really nice even matching morph.
This isn’t easy like using the Geometry tools to delete by symmetry and then mirror and weld. Can’t do that for this sort of work, I just need to somehow get the morph information in memory, mirror it over to the other side, apply, export.
Can this be done in ZBrush currently and if so what is the work flow in easy to understand steps or a tutorial.
Thanks much!