ZBrushCentral

Any way to disable the camera from orientating from the last brush stroke?

Basically I’m just playing around with the settings of 3.5 trying to get it feeling right, and trying to get rid of the things that really annoyed me in my last project.

A few things: 1: Basically I really found it frustrating how the camera would rotate around the last brush stroke. when really kind of want it to rotate like it does in standard 3d programs like Maya. I'm wondering is there a setting to get the camera to simply move around the middle of the screen like in other 3d packages, instead of a brush stroke? (I have tried "align to object" but that seems to be for something else because I didn't notice a difference.)

(the following two aren’t as important :wink: but any help is still much appreciated)

2: The zooming feature. I'm guessing there's no way to assign zooming on to other keys? (I did a quick search, but didn't find anything right away.) I just find it really awkward with the hold, click let go then move process. mapping it to keys would be a godsend. 3: Is it possible to also map z intensity to keys? Again its not the biggest deal, but opening the slider and moving it for me slows down my workflow when I could tap a key a few times in half a second without thinking about it. (note I have seen the adjustDFZ plug, but still would like the option for keys for z int like the [] do for brush size) Overall the program is amazing, but if I can get these things working in a slightly different way to match my work style everything will be a lot smoother quicker and fun for me :).

1) The camera does not move in ZBrush. Now if you’re referring to how the model will rotate around the last stroke, that is disabled by turning off Transform>Local. If you want it permanently disabled, turn it off and then press Ctrl+Shift+I to save your settings. The model will then always rotate around the geometric center of the model or whatever the currently set pivot point is. There are times when Local is a huge help, though, such as if you’ve zoomed in close on part of a model and don’t want the detail area flying off the screen every time your hand twitches.

2) The keyboard shortcut is currently hard-coded into ZBrush and cannot be changed.

3) This can easily be done with a simple ZScript/Plugin that would create buttons for incrementing and decrementing the value by whatever factor you want each time they are pressed. The buttons can be assigned hotkeys. This is exactly how the bracket keys are currently used to change Draw size – it’s a plugin found in the Zplugin palette.

thanks, the local transform thing works a charm :slight_smile:

and thanks for the plugin advice, will check it out :).

Thanks for that, Aurick. Z does still have a few of these little head-scratchers around, so a word from on high is appreciated.