Thanks a lot guys.
alexmarik,
I did some tests and was very impressed with how fast ZBrush handles it. I exported it to maya for rendering, but turns out the hair was too thin, so I’ll try thicken it up a bit next time.
kaisasose.
no, not decimated. This is just a subD level less than the highest level. But I’ll decimate once I finish the detail work. I also like to try the displacement in Vray, but on this model for some weird reason I’m getting some artifacts on the render.
Keridan,
thanks mate!
iatriki,
yeah, the only map being used right now is the subdermal map, also plugged on the ambient channel. A specular map will be added to get sharp reflections on the mouth and lids, add more spec to the forehead and to eliminate the spec on the neck.
Lucky_1,
that’s a cool face too! But no, this one is based on James Bama’s painting. You can google “James Bama Roy” and you should be able to see the reference I’m using.
-Kris