Hi ZBC! I hope you can answer this one for me. I am trying to get Zremesher to do what I want but with no luck so far. For example if I use the default adaptive size and curve strength settings I get a really good form of the original mesh but my edgeloops are not loops really but more like edge twists or hexes, whereas if I bring the adaptive and strength to zero I ger onle loop per row, but poor distribution and not as good original form. Is there a way around it? So far Zremesher doesn’t give me the animation ready asset but rather a bit advanced Qremesher and still I have to resort to an external retopology tool or do it in zbrush by hand (zspheres). I thought it was supposed to be revolutionary and a game changer, so can yomeone please help me find out how?
Cheers
Dmitrij