I’m having problems creating morphs for Poser. I’ve been reading in this forum as well as others, and I’ve discovered at least one thing I’ve been doing wrong (exporting the entire mesh from Poser rather than individual groups one at a time).
The problem is, the vertices are still getting put out of order at some point during my workflow. I’ve tried a few different things, nothing seems to resolve the issue.
This is what I’m doing now.
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export each body part as a separate .obj file from poser.
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import the first body part (typically the head)
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draw the head onto the canvas, and switch to Edit mode
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using Subtool Master, import the remaining parts as subtools
5)Using Subtool master again, merge the subtools so that they can be edited at the same time.
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Sculpt
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export each individual body part one at a time
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import the parts as morph targets on the poser figure
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Set the morph dials I just loaded to 1 and watch as the mesh explodes.
I understand that I could load and then sculpt on each part individually, but that means I would have to avoid sculpting anywhere near the seams, which severely limits what can be done, and makes symmetry on the limbs particularly difficult. Is there no way to be able to sculpt on the body as a whole without messing up the vertex order? And, is there any way to fix the vertex order on a sculpt that has already been done?
Thanks!
Goofy
Edit: I almost forgot, in case its important.
I’m using ZB 4, and Poser 7