ZBrushCentral

Answered: new guy, Zergling! Question about Image Planes

Here is my first Zbrush attempt, I hope you like him : A Zergling from the Starcraft 2 version (concept by Samwise).[[attach=212742]Zergling.jpg[/attach]]Zergling.jpg
(it’s not quite finished in that pic, I have added more spikes and texture since then.)

Now my question, I want to know how to make an image plane so that it sits behind the model, and even nicer, one at the side as well, but the image planes follow the camera when you rotate the sculpt (like in eg Maya or something). (rather than just sitting still, while the model moves) I tried Imageplane plugin, I tried creating a ztool plane, and mapping textures, it all got very messy and confusing and didn't work. so. . . a) is it possible, and b) how do you do it? thanks folks !! :) Binabik

got bored, decided to post updated version, hard to see , but he has bone like texture on his ‘spikes’ and stuff, which will be accentuated during texturing. Plus some spikes n junk.
[[attach=212748]zergling_update.jpg[/attach]]zergling_update.jpg

Binabik,
You can either append your image plane to your creature, or make your creature a subtool of the image plane. In either case you select the image plane from your subtool selection, and then go to your top icon bar and select “move”. By rotating your tools to a proper viewing angle you can move the image plane back by using the middle white circle of the action line. Once your happy with its location you can scale, select a white flat material for it and apply an image to it.
Hope this helps.
Gary

Hi Hyper1, thanks for the answer, I kinda had it worked out to that stage tho.

The trouble I have is where I try to append them or subtool them, then one will move, and the other won’t, and then if I have to redrag a new copy out, they both come out together, and become the same colour and I can’t change the subtools texture, and so forth.

I’ve tried different orders, and I still can’t get it to work, then I have to restart zbrush because the subtools won’t delete properly, and it’s starting to get irritating, because I almost had it, I thought I had it, then it turned out I couldn’t sculpt on my model, in any mode. grrrr.

Can you (or anyone else) write or point me to a thread of what order to create the tools/subtools, texture them, apend them, position them, etc to achieve the desired effect?

would really really appreciate it!!
thanks
Binabik

never mind problem solved!!

I finally saw a video on a guy doing using the quicksketch plane, and drawing, so I just subbed in a texture and used that, and that seemed to take care of the appending order problem that I had.

the only thing now is that the quicksketch plane with my image on it is only single sided, so it disappears once i rotate past the side.
Will keep trying though!

thanks .

bik.

actually, it works really well apart from the fact that both items are sharing the same default material. I want the plane to have a white base so the texture shows up , and my mesh model to have the red wax so I can see to sculpt it.
Is there a way to assign diff base materials to different sub objects?
(when i tried, it kept changing both, no matter if they were hidden or whatever)

or do I just have to settle for a kinda grey modeling clay which is a compromise between the two?

ok, for those interested, found that using the ‘deformation’ menu controls let me line up and position the separate subtools (plane / model) and then using the ‘imageplane’ plugin control to make the model semi-transparent (because the normal one didn’t work right).

sorry about all these posts, but hopefully someone learned along with me, and something was gained.

http://www.pixologic.com/docs/index.php/Materials

I believe your to the point where you would really benifit from some tutorials and just instruction from both the online documentation above as well as the .pdf documentation.

When assigning materials to a subtool you must make sure that you do a couple of things.
ZBrush works like a paint program in many respects with materials. In your top menu bar you have some settings: mrgb, rgb, and m. In your color menu you have a sub palette that says fill object. Select your subtool. Select your material. Make sure that either your mrgb or m is hi-lighted. In your color palette press “fill object”. Now what you have done is filled the object with your material. If you had mrgb selected you have filled your object with both the selected material and your selected color. If you just had the “m” selected you just filled your object with the material. Its always a good idea to save when you have completed a fill operation. When you save make sure that either the mrgb or m is selected. This ensures that your subtool’s material properties are saved along with the file structure informtation.

I really think you would find it of great benifit to go along with some of the tutorials. They are really instructive and very much worth your time. At the same time it never is wrong to ask for help.
Gary

thank you so much, that was exactly it!

I did searches on the tutorial forum and read the documentation that came with zbrush i even bought some training DVD’s, but I had never seen that documentation you linked to.

zang.

thanks hyper1, I am very grateful.
(is there away to gift you a star, or coin, or whatever they use in this forum?)

bik.