Hi there guys
I need some help if you please…I work as a 3D imager for a company that does life size dinosaurs & other animals for museums. We sculpt the models and then Mill it in sections on a milling machine, assemble it and so forth.
Now until recently we had to sculpt every single scale on a dinosaur by hand, to compensate for the milling machine chamfer. but we are using zbrush now for the sculpting, saves a lot of time of course, but we need help and tutoring on one aspect of this process
Let me explain: We decided on a simple geometry like hexagons for the skin, (See pic1 attached) The point of all this is to get data that gets the vertices down to a maximum of 18 per scale. which will in turn make the milling process way easier…My big concern is will Z brush be able to create a texture of these simple polygons. Every line connecting the points on each scale needs to be an immutable straight line. When the texture is wrapped over the complex shapes of the model the lines must remain straight…(Naturally their length will change)
in a nustshell: we basically need to wrap simple geometries (the hexagons) over complex forms of the model (see pic 2)
*first picture attached is the simple hexagon geometry
*second is our dinosaur
Hope you can help and direct me to a step by step tutorial…
thanks so much guys
Regards
Martin