Javi… man - good work as usual… I like the direction it is going - I definitely see some great animation potential with this guy - I can just see him strolling around, jaw hanging and knuckles draggin… maybe moaning… or drooling all over himself… haha
Definitely continue to refine the details. U plannin on riggin him up right?
Also - u need to think about the anatomy for that jaw set up - is it going to be able to close? or move at all? If not - its kool - but if so - u might get some headaches… cuz if it is fused to his sternum - u’re going to have to ask urself how to attain that motion - will his top of the jaw and head move then while the bottom remains stationary with the sternum?
Definitely work up more on the muscles surrounding the arm and shoulder - there seems to be a lack of lats, tris and bis… however - if it is a more cartoony stylized look u are going for - its kool.
Overall I like the feel of it. Some issues maybe also the glutes flowing into the muscles of the thigh - or rather the lack thereof - it is right now definitely more leaning towards a stylized look and take at anatomy - I am just sayin cuz I know u and how big on anatomy u are…
Also - wut u doin in terms of the eyes? Gonna make spheres in Maya or just leave as one geometry from the zbrush model?
And post some renders of the feet! I wanna see wut u did since last u showed me them…
Anyways - look forward to updates… sorry to blab - but i know how u enjoy a good critique.
PEACE!
-T