ZBrushCentral

AnimationStation - A Frame by Frame Animator


Anybody:

Perhaps some merciful programming sould can help me solve this problem as I posed it to Digits:
I finally got an image that Zbrush will accept, but I cannot figure out, not from examining all of Davey’s writings nor from examining the TextureMaster script how to keep an image from being written “on top of” the buttons that should be on top of it. In Pixolator’s script (TextureMaster), I see no special command other that “[PenMove]” listed prior to or after the .psd file he uses for his background. Yet his buttons appear on top of his image. I don’t mind experimenting with button spacing ( even though my Mac crashes after loading any ZScript and trying to exit the program ) but my image always over-writes my buttons, regardless of my penmove spacing.

Here is the program and image file
AnimationStationFinal2.zip

Thanks for helping,

Bruce, Gregory

Hi Bruce

you had the right idea, you need the

[PenMove,Horizontal offset,Vertical offset]

statement to place the start position of each button row and line it up with the graphic.

I took the liberty of fixing it up for you.

animationstation.zip

Digits:

No Liberty at All! You just liberated me! I still don’t get it, but I really only wrote this cause I needed it to get a “job done”. You have helped me toward that end, and thank you, thank you, thank you , and I thank you. By the by, here is the improved script that Pixolator sent me:

AnimationStation-Modified.txt

Some really nice improvements here. Why don’t we combine only some functions from one another’s scripts and give everyone a dynamite, yet simple animation program for Zbrush. What it still needs under one roof, without adding too much more complexity is your “flip-book” function with a virtually unlimited number of frames that can be watched at near 30 fps, and an “Export all cells” function somewhere. And, of course, your onion-skinning relativity clause - a slider, perhaps with a choice of how many onion skin layers are displayed before and after the current “frame”. I know you don’t have much time, but if we wait for me to come up to speed, well . . ., we may be waiting quite some time. I just want to see animation, in some usable and “easy” form to come to ZBrush. Now your ZSphere interpolation work cannot be neglected, because really everything hangs on this one. No pressure ( he says mockingly ), but whatever you can do toward this end is gonna make one huge difference in the perception of the animation “masses” and the animation “intelligencia”. Go for it! Go For IT!

Thanks a jillion, you made me feel like a hundred bucks,

Bruce, Gregory - Gregory Bruce Smith - Greg Smith