OK so we have a high detailed sculpture of a head with loads of wrinkles, we take this as a low poly into say Cinema4D and use the map to displace
Now what if we want to animate. lets say we have a startled look so the wrinkles will move/lessen
Well this is what i think may happen, the DM is mapped UVW so it will move with the mesh but is a fixed image in that the map itself will not change. So as the mesh moves so does the displacemet but only over the mesh, the wrinkles will be driven by the greysacle of the map so will always be there
So the question is how do we go about animating with ZBrush ? Would ve have to pose the model in ZB map a DM repose make a DM etc etc
Just Animating the low poly mesh in C4D will not have the folds of skin moving correctly as the DM drives that