Here is the last session of the series, “The Common Head For The Common Man”, showing a very simple head modeled in Silo, transformed into 5 very different character types and then subjected to the rigors of extreme facial animation to test the integrity of the final model.
www.visiontovision.com/FacialAnimation.html
Next, I’ll show the detailing and texturing process carried out in ZBrush 2.
Thanks for watching and I hope you found this useful,
Greg Smith