ZBrushCentral

Animated "Embryonic" Facial Mesh

Here is the last session of the series, “The Common Head For The Common Man”, showing a very simple head modeled in Silo, transformed into 5 very different character types and then subjected to the rigors of extreme facial animation to test the integrity of the final model.
www.visiontovision.com/FacialAnimation.html

Next, I’ll show the detailing and texturing process carried out in ZBrush 2.

Thanks for watching and I hope you found this useful,

Greg Smith

Once again my thanks, very useful.
As a newcomer to Silo and Zbrush, I found
it informative and inspiring.
This was obviously not knocked off in 5 minutes and is greatly appreciated.
As Silo gains in popularity, I am sure this thread and your work will gain many more fans.
Best of luck.