This is based on a tutorial from ‘Simply Lightwave.com’, one of the best resource sites for LW users on the net…(Of course, I took some liberties with the tutorial, since as a traditional painter, I didn’t agree with his choices of hues…
This is based on one piece of geometry, a plane subdivided 6 or 7 times, with 7 layered textures for the water, and null objects used to drive the movement, using two keyframes, one at the beginning, one at the end…The ‘rain’ is a fog with an applied texture, which is rotated to match the direction the wind is coming from. The ‘foam’ comes from a dent texture, and the ‘wind ripples’ are a scaled down texture, driven by a keyframed null control object, also keyframed at frame 0 and frame 500, which is the length of the animation…
Gradients are used to control the fog and water textures as well, one of the most powerful of the LW toolset…
The wave object has a Fast Fresnel shader to give the optical properties, and allow variable transparency based on pitch…
I wish I could show you the animation, but since that would be impractical, here are Frame 1, Frame 250, and finally Frame 500…Hope you enjoy the images!



Hi to the gang, from Ladner, British Columbia!



