ZBrushCentral

Animated Displacement Mapping In LW...

This is based on a tutorial from ‘Simply Lightwave.com’, one of the best resource sites for LW users on the net…(Of course, I took some liberties with the tutorial, since as a traditional painter, I didn’t agree with his choices of hues…

This is based on one piece of geometry, a plane subdivided 6 or 7 times, with 7 layered textures for the water, and null objects used to drive the movement, using two keyframes, one at the beginning, one at the end…The ‘rain’ is a fog with an applied texture, which is rotated to match the direction the wind is coming from. The ‘foam’ comes from a dent texture, and the ‘wind ripples’ are a scaled down texture, driven by a keyframed null control object, also keyframed at frame 0 and frame 500, which is the length of the animation…
Gradients are used to control the fog and water textures as well, one of the most powerful of the LW toolset…

The wave object has a Fast Fresnel shader to give the optical properties, and allow variable transparency based on pitch…

I wish I could show you the animation, but since that would be impractical, here are Frame 1, Frame 250, and finally Frame 500…Hope you enjoy the images!

Hi to the gang, from Ladner, British Columbia!

Wow!!!
New direction from the Master of Stone ?
I like it a lot.
What about animation file?

cameyo

Well, the animation file is about 29 MEGS Cameyo… :confused:

I’d be happy to send it to anybody who can handle the filesize… :wink:

[email protected]

(It’s 30 frames per second, so it’s pretty smooth, and the rain is animated as well…)

Very impressive images Michael. It appears as if you are making solid progress with LW, both in the creation of images and with your animation. Congratulations!

wow looking good , too bad about the size though :frowning:

Maybe it’s smaller if it is reencoded to divx (all the guys at cgtalk’s demoreels are in divx) , although I dont have any experience with that , but cant be too hard …

Thanks Joe…I’m enjoying myself for sure!

I know nothing about formats, Namek… :rolleyes:
At present, this is an AVI…If there’s a way to downsize it, feel free to contact me, and I can share it with those interested… :cool:

The scene file and the objects are usually really small, since the scene file is just text.

That tends to be the way a lot of the Lightwave guys do it then you can dissect the layers the scene and the objects, video formats tend to be mpeg4 or divx

for an example look at this
http://www.newtek-europe.com/uk/community/lightwave/darkside/1.html

there is a divx avi and a scene file in a zip.

By the way stonecutter love the 3 stills nice work

Hey Original1, great link, and great interview…!
This was the last animation I will be rendering to an AVI…From now on I’ll be rendering them as numbered frames, and editing them in MainActor…The variety of output options alone makes what I’ve been doing rediculous, especially for the main project I’m working on…

Looks cool SC! I almost always render to image files like TGA, IFF, or JPEG. Just so you know Divx codec compresses very nice(and it’s free). I use it alot when I get stuck and have to send software developers my renders, and vise versa.

Thanks Sirquadalot… :cool:
LightWave exports in just about any form, including DivX…I will be using a video editor, and sequencer from now on, so I can export from there in any format that is appropriate. Most references for LW suggest numbered frames, I was just rendering tests and tuts as AVIs’ for archiving on CD…