ZBrushCentral

Angelina Jolie - WIP

Hey everyone,

Here’s a work-in-progress likeness study of Angelina Jolie. Sculpted in ZBrush and rendered with ZBrush BPR for the moment. I threw in some quick polypaint eyes and a rough skin pass to get an early sense of how the surface reads. Later, I’ll be diving into HD Geometry to sculpt pore-level detail and refine the microstructure of the skin for a more convincing result.

Right now, my focus is on refining the head forms, locking in clean topology for UVs, and preparing the mesh for lookdev in Arnold. I’m excited to set up proper skin and eye shaders, push the subsurface scattering, and experiment with lighting to really bring out the likeness in close-up renders. Longer term, I’d love to take this further into Unreal Engine and build it out into a full-body Tomb Raider version, which I’m really looking forward to.

Appreciate you taking the time to check it out. Feedback is always welcome as I keep pushing this project forward!

Cheers,
Jordan



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