Excited to finally share this personal project :
I present “Anakazel Demon” from LineAge II !
Originally, it was just a high poly sculpt I had left aside years ago. Recently, I dug it back up and decided to give it a second life — with retopo, texturing, rigging, skinning, and full integration into Unreal Engine for a complete final render.
The base model is pretty old, but I really enjoyed bringing it up to date using today’s tools and techniques.
This character tested and improved myl game-ready workflow, and i pushed further with skinning and little animation baked for Unreal.
Thanks for checking it out — hope you enjoy the result as much as I enjoyed creating it !
More on my ArtStation
https://www.artstation.com/artwork/qJ3R0R

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