ZBrushCentral

an alien skeleton anatomy, by a newbie

hi all. this is a poster of my alien skeleton anatomy.
First I designed the alien on paper,
then it was modelling in zbrush,
and last, the menial work in Photoshop.

sorry for the low resolution, this is a forum after all.

again, thanx to aurick and davey who have helped out in anything I asked. :+1: :+1:

<BLOCKQUOTE>quote:</font><HR> a thinking artist is no surprise<HR></BLOCKQUOTE>

far out stuff, Chris! :+1: :+1: :+1: i’m glad that charon volucris obviously doesn’t grow much bigger than a pen! :smiley: cant wait to see a pic with flesh or jelly or whatever those bones are covered with!

  • juandel

Very, very cool.

dave :+1:

Sweet stuff, Chris. I really like the taxonomical approach that you took with this. Looks like something right out of an advanced biology book. I’ve got to wonder, though: are the scientists certain that this is the entire alien creature, or could it be just the head? Or foot? :smiley:

Very well done Chris. :+1:
The layout in itself is well thought out, and the bones are really well done. They sure look real to me!
:slight_smile:

EGAD ! and it’s all true !!-and so perfectly done–nice work…awfully original idea ! Kudos !

thank you all. it’s my first 3d posting anywhere, so I guess I needed the feedback…

:slight_smile:

er… the charon species has been in research labs for quite some time, and scientists have acquired living ones as well.
The skeleton depicted is a full adult male1 skeleton (the genders of charon volucris, by the way meaning flying Death, are male1 and 2 and female1 and 2 until better classification :slight_smile: )

I have been trying to model the full body of this alien organism in zbrush (it’s not jelly, it’s muscle, however unrelated to terran muscles) but I stumble into this:

I import the skeleton layout as a bitmap, as a guide to model onto (like we do in 3dStudio …). However, by creating the charon ztool on another layer, half of the charon body intersects with the bitmap, and is invisible (it being below the bitmap).

Z adjustment of the layer modifiers does not work.

I’d be grateful if someone could tell me, and/or zscript me an answer.

thank you, and it’s great praise to hear such good words from such great artists of this forum.

by the way, I’ve checked all taxonomical catalogues I could, and didn’t find any species named charon (some subspecies or geni, perhaps, but not species).

this means, that whenever the particular species is actually stumbled upon in some galaxy far away :slight_smile: then I can well have been the first to have officially named it.

fat chance!

Chris, your depth problem is really easy to solve:

When in Transform:Move or Transform:Rotate modes (with the gyroscope showing), just click anywhere outside of the gyroscope and drag up or down. Up will move the object farther away from you (which would make less of it visible), while dragging down will move it closer to you so that it’s completely in front of the cutoff plane.

You can get the same effect with your layers modifiers. Just adjust the Z modifier. Negative values will move the object closer to you. Positive values will push it away. However, I think that this only works in relation to the cutoff plane if it’s any layer other than Layer 1 (somebody please correct me if I’m wrong).

I always use the Transform gyro approach, which is why I’m a bit rusty on the other way. But that one is invaluable if you’ve already done some stuff on the layer with other tools and it ends up being more practical to move the whole layer than a specific object.

Have fun!

succinct, as always.

thank you, aurick.

you should really read “The Dragons” (Dragonlance novel, TSR as usual)

<BLOCKQUOTE>quote:</font><HR> an artist who doesn’t think is a surprise (or not an artist) <HR></BLOCKQUOTE>

hey,

sorry it took me so long to comment on this great picture. i love it! the setup is great, showing all the sided; i really like that. the texturing and modeling–perfect! this is a terrific image, i can’t wait to the full creature.

jibberish

thank you jib. I’m working on it, but there’s examinations ahead. however neurophysiology 101 should help me getting the neural system right :slight_smile: