just discovered this:
it’s an awsome tool to do everything texture-related, making tiles, generating procedurals, mixing, processing, baking and shading … simply fascinating.
a real bargain at about 70 EUR (and no, i don’t get any money for this, this is by no means a paid advertisement or something )
here’s a very simply, quick and dirty test that includes ZBrush:
labels are in german, i’m afraid, but here’s the process:
i modeled a very simplistic plane-thing in Z, added a few bumps in projection mode, grabbed the canvas to obtain the depth information (looking straight ‘down’ on the plane) and shoved the grabbed alpha into texturemaker …
loaded 3 more or less random dirt textures and merged them via TM’s mixer into a composite texture, using the alpha/depth as ‘heightmap’ … shoved the result into TM’s shader which works a bit like photoshops ‘lighting’ filter, thus adding depth and baking shadows (!!!) into my mixed new texture …
then sent the result back into ZBrush and remapped it to my deformed plane - hit best render with shadows and the result can be seen on the rightmost part of the above sample.
mind you, this was a very simplistic test …
isuppose you guessed by now that i’m really amazed and convinced (bought the program right away) … in brief: if you feel like you need a good texture tool, take a look, the feature overview on their site showcases most of the funky features, an almost unlimited demo is available too (stamps demo in one corner of generated images.
sorry for this kinda lengthy ‘fanboy’ post, an explanation might be, that i was looking for a tool like this for ages now