Hello.
I have started playing with ZBrush like three days ago and i got really cranked up with it, really motivated to explore and learn the program. However its my first contact with 3d work enviroment. I have worked in my life only with 2d, particularly Photoshop and Flash for long time to earn for my living.
Then i bought tablet and wanted to start drawing and creating art with it, but it didnt quite hit the mark - felt like a chore when i doing my practise with it.
Then i have tryied 3dsmax to learn “how to 3d”
but it felt so technical and i was kind of overhelmed by its interface and all.
So few days ago i have seen my friend publishing his practise work with ZBrush and they were really nice and then i felt the urge of trying that new program. So i did, watched a lot of introductions and tutorials on youtube. The 10 part tutorial by GameStarrArts was particularly helpfull to grasp how to work in ZBrush. Anyway here i am practising and playing with it, and im quite satisfied with my first fruits of learning the program (im gonna attach my first 2 practise fruits at the end).
However of course im still struggling with the technical part of the models as well as to learn all the rest of the basic stuff and then start learning advanced ones.
Now i have a bad feeling, that without knowing other 3d programs which are much more technical than ZBrush (the 3dsmax, maya or something like that) i wont be able to get any use of my sculpts, cause who would be interested in getting sculpts that have bazilion of poligons and are not good for anything else than a 2d image made of 3d model…
So as i said earlier, i know i have enough motivation to keep learning ZBrush even for months or years to come, but is it right path for me, if im aiming to evolve as designer from 2d,motion design to 3d design (im 28 years old already, so if i invest several years of my life into tthis program propably then my learning capabilities will deteriorate as the brain gets older and older)? Or knowing how to sculpts in ZBrush wont take me anywhere else but having an interesting hobby and maybe some bonus to my 2d jobs sometimes?
And another question: If i will study the ZBrush for enough time to be able to sculp efficiently, how much of learning awaits me in the “technical” 3d programs to be able to use my models in animations or games? Is there a way to not get much into these other 3d programs and succesfully “monetize” my ZBrush efforts in future - so it wont be just a great hobby that eats my time for fun? I would love to earn my living by doing stuff that i love to do, and i have already felt in love in ZBrush. (On countrary to practising my drawings, i dont have to force myself to practise in ZBrush, its just fun).
Here are my first lame learning results (the rhino is just at its beginig, i was struggling with how to make skin folds, and pretty much got them somehow proper only at the front view - the side view folds are real mess right now. Im planning to add armor and cannon on top of him, and maybe some orc/dwarf somewhere. Imp on the other side, was my just training dummy to learn the most basic brushes - hence he is kind of a war victim, dont judge him to harshly :P)
Attachments


Of course i would love working on computer games, doing models there, but to keep my motivation up i would want to see some mileston closer on my way to start monetizing my time spent in ZBrush. Im living in Poland, and as an enterprenuer here im always below the red line on my bank account, so before i lay down and just do the fun stuff while learning it i also have to keep in mind that i need to earn money with my time. So hence my question about merging fun stuff (learning ZBrush) with some occasion to earn something.
Thats the plan. Right now im at the step of understunding the efficient ways of actually creating something more complex of parts. Creating these parts, giving them desired shape etc. I believe im doing with them stuff for 5 hours which could be done in 5 minutes, but damn… long time i didnt felt so much “in the right place, doing right thing” - really looong time.
The first program related with graphics whatsoever. Even tho i was so lame with it back then it felt as right to spend time with it as it does with ZBrush. Then i needed express lesson of Photoshop when i started working with Flash for money.
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As with all things you have to have a passion for it, nothing else matters. You may not get a job right off the bat with it unless you are a prodigy and even those need a bit of practice in the 3D world with different software programs.
it is all welcome.