Hey,
I made a face sculpture with a few divisions and realized i needed a inside to the mouth. It was sculpted closed but i need to open it.
The problem is that i try to do the low-subdiv change and then re-project high subdiv information (i dont want to sculpt that again) but i get issues with some odd displacements of random vertices, and “dark” artefacts on other random vertices.(neither vertexcolor nor alpha but it looks darker than the rest)
Is there any alternative? like connecting meshes without using dynamesh or reprojection or something? and still keep high subdiv?
Or is there some magic to re-projection that i missed, or other cool technique?
thanks for your time