ZBrushCentral

Alphas and Circles

Question - Can you have a circle or circles within an Alpha Plane. Read a lot of posts about alphas and they show squares within squares. And can you have circles and squares within an Alpha plane.
TIA

sorry - i dont get what you are aiming at. do you mean applying circular alphas to a 3d plane?

  • juandel (having to leave now, i hope someone else can help until i can get back online in about 12 hrs. again)

Hi SpaceMan, welcome¡¡
In the alpha panel look for Rf (radial fade) from 0 to 100, set values between 5-10 for those square alpha you want use like circle.
Thanks for your attention
Andreseloy

Juandel
Please view Pixolator’s post within the posts hereweb page

andreseloy
Thank you for the welcome and your post

so you are after some kind of “spherical” skinning instead of/mixed with cubical? i cant think of a way how to make Pixolators frog (or ay other 3dtool) look like made out of spheres instead of cubes (in v. 1.55 that is, no one knows what the future keeps up its sleeve :))

however you could create a complex zspheretool consisting of lots of zspheres and decrease the density (not in tools>inventory, but above the tools modifiers window) and play with the size slider up there, too. makes chains of spheres. :ex: this doesnt change geometry but what you see on the canvas only, so the effect cant be turned into a skin.

for the below one i placed the thus modified unskinned zspheretool, put a marker, made an adaptive skin of it which i turned into a cubical skin by creating a unified skin with setting sm at “0” and placing it via the marker onto a layer of its own. by sizing it one could make it mix with the spheres underneath but i went for transparency.

as per version 1.55 it aint possible to include an unskinned zsphere into a multimarker composite mesh, so i dont know of a way how to integrate sphered objects in cubical ones.

though i assume that isnt what you are after at all, however i thought it might inspire you to experiments of your own :slight_smile:

  • juandel

Juandel,

I guess it can be faked…

I did this a while back using a ZScript that scans the original objects and creates a kind of carpet of spheres on another layer based on the original colors and shapes. You can use any kind of object to draw with in the scan, cube, sphere, arrow, etc. :slight_smile:

Sven

whoooah! looking fantastico, Svengali! :+1: :+1: :+1: squared!

faked or not - its scriptsexecellency at its best, obviously! did sillyme miss this magic wand or wasnt it published (yet)? :wink:

  • juandel

Hi Juandel,

My script was a radically modified version of Froyd’s first posted script called RunIt, in this thread from last summer:

Scanning Scripts

There are a number of images posted there that were tests from the scan.txt file which is posted at the bottom of page four of the thread.

Cameyo also posted a link in that same thread to his script that uses similar techniques for image processing.

This was when I first learned about interaction between layers, something I’m still exploring. The image above was enhanced with several local lights and fog. I did it long enough ago that I can’t remember exactly how it was done anymore. :frowning:

Sven

duh! muchas gracias for the pointer, Svengali! those are megacool scripts obviously :+1: :+1: :+1: - i found time to test scan.txt only yet, so heres a quickly done spherized fakefrog and such (the future often is closer than methinks :roll_eyes: :D)

  • juandel

Juandel,

You got the basic method down. I’ve found that the scanning technique can lead off in a hundred different directions. It’s been a while since I looked at it and I think I may start scanning again. :slight_smile:

Sven

Hi Swen, Juandel
Very nice form and colors :cool:
Another solution of the Zscanning technic :slight_smile:
You can make the same sort of thing with the Cameyo Zplace who permit to draw any 3D objects with an automatic “3Dcopy” with the background :slight_smile:
Nobody have explore this possibily, I have just show an example here :cool:

Pilou