ZBrushCentral

AlphaCentury, a Terrain Creation Tutorial

a moonlit bay (hopefully not too dark), which emerged on my monitor yesternite, despite of too many beers :rolleyes: . the alpha was done with multipled dragrectangle stroke fiberbrush, deformation included some x and y offsets… and i dimly remember to have used the sizegyro as well:

hope you’ll like!

  • juandel

well, hopefully this texture experiment is more to your gusto :D:

what i did after a few failed experiments to get that horizontal canyonlook: i created a zsphereskin kinda rock, sprayed it, added a few simplebrush z-off-colours, did a best render

mrgbz-grabbed it, used the alpha to alphacentury the rocks and the grabbed texture with simplebrush and zadd-off to horizontally paint it (very simple :)), every now and then i inverted the texture. water is refraction flat sphere with very reduced rgb and 95% z-intensity, its material with environment reflect enabled… the seagulls are Dave Maguires :slight_smile:

sorry for not being able to contribute a lot these days, i found the best way to handle this years heatwave (no seashore at hand) is to sit in pubs gardens a lot :smiley:

  • juandel

Well done JuJu I know what you are going through. The heat wave is not only in Europe, it is in the Caribbean as well. We have been having unseasonably high temperatures this year.

thanks, DeeVee! meanwhile it isnt that hot anymore where i live (though still hotter than the recorded august temperatures), and its quite enjoyable - but farmers are into troubles because of the drought - and wildfires are very likely to happen sooner or later.

the below coast wasnt what i went for when starting: i created the top terrain, trying to get depth by applying deformation size x a few times after doing the alpha-century-steps - this didnt work too good, probably because i was working on a default size canvas only, which seems to limit z-space and the render abilities. then i fiddled with material settings - and i think more important - the light intensity curve and came up with the lower one:

i thought it looked kind of wavelike, so i created a clone of the material, loaded it into another materialslot and changed a few settings like diminishing noise and bump, increasing specular. i applied the material with simple brush, only m on. the waters colour came by changing the colourdiffuse light brown from material v.1 into something like aquamarine (no colours in the whole pic except in the background and a few flatmat spray-spraystrokes here and there, all was done via material settings and fog):

i hope someone might find tweaking the light intensity curve for landscaping interesting!

  • juju

Juju , you remain the master of landscapes. :wink:

Sorry If I dont reply so often , but I do check this thread out every other time :slight_smile:

I only have a second, but I wanted to give these a big :+1: ! Great images, especialy that last one. :slight_smile:

Hey Hansl, when are you going to write your book? :smiley:
If anybody could write THE book on landscapes in ZBrush it would OBVIOUSLY be you! I didn’t know whether I would reach 4000 posts here, but since I seldom post anymore, I thought, ‘Here’s the place for post #4000…’ :sunglasses:

This thread is a ‘Wonderland’ and to you goes the credit, because of your amazing and instructive experimentation here!

Well done Bud! :sunglasses: :+1: :+1: :+1:

Once again incredible Z landscape work Hansl, it really looks fantastic or in this case I could say awesome. :wink: :slight_smile: :+1: :+1: :+1: :+1: :+1: :+1:
Dave

Juandel this post is just wonderful and i feel pleasure to admire it¡¡
Congratulations

Another superb example of the use and flexoibility of this technique - at least in your eminently capable hands, Hansl. Long may you continue to push the envelope. :+1: :+1: :+1:

Wow Hansl du bist wirlich der Meister der
Landschaften. :+1: :+1: :+1:
Great images and techniques :+1: :+1: :+1:

Stargo

Hi Juandel
You transfom earth in water !
What a magician :slight_smile:
Pilou
That’s remember my magic Tip on the same subject :smiley:

looong time no centuring on my part. thanks for summertime comments, amigos :slight_smile:

here is the 1st done in 2004:

[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200401/user_image-1074273121ete.jpg[/img]    

for some reason it looks different (and worse) three times: best in zbrush, then photoshop and then viewed with browser, so i hope what you get isnt too awful.

steps:

:small_orange_diamond: i created a doublesized standard canvas and sprayed a green and (almost) white texture (forgot to do it tileable).
:small_orange_diamond: i loaded a 3d-plane initialized to 16 by 16 to add very basic lowpoly mountains and valleys in edit-move-mode.
:small_orange_diamond: keeping the low poly planes approximate shape in mind i cleared the canvas and started to create an alpha with alpha brush using paintstrokes plus spraystrokes, making use of a customized alpha (nada special) for the latter and grabbed it (still doublestandard canvas)…
:small_orange_diamond: … then applied it to the lowpoly plane after dividing this about 5 times, then z-offsetting it the usual way.
:small_orange_diamond: i applied the greenwhite texture to the plane, rotated and fiddled with repeat h+v settings until i kind of liked what i saw, went into gyromode, rotated/sized the terrain into place and started snapshotting+placing copies into the background by moving the cursor downwards out of the gyro while in move or rotate mode.
:small_orange_diamond: on another layer i created another plane for the water with a gelshader and added ripples the deeveeway. at first i went for transparency so i increased the transparency and did a best render with flatten layers off.
:small_orange_diamond: i exported the result and loaded the flat image into a new document and following a tip given by Pixolator elsewhere (not his fault that the final result isnt looking that good - it looked very nice at one point but i spoiled it later on :)), i duplicated the layer and flipped it. with cloner-brush in layers mode at reduced rgb-settings and zadd-off i did reflections, followed by smudging and lots of postwork with 2d-brushes.

well, i hope you like it despite of the awful composition and that you might find one of the tips useful for projects of your own :slight_smile:

  • juandel

Thanks for post this beutiful image and also the tips you mention¡¡ Thanks for share this to me new aproach (using the clone brusher) i wil try to do something
Thanks again and congratulations
Andreseloy

Hi Juandel
Re emerging of the mythic thread :slight_smile:
For competition with terragen :smiley:
And very technic clear explanation !
Have happy landscaping!
Pilou

Pi: not only terragen>>> if this will be continued (hopefully) then e-on will go e-off, Corel will put all it’s manpower into Painter (ruining it from scratch), and the unemploiment line will just that bit longer!

Yes Ze the logic of the Capital is a logic of rentability not a logic of intelligence :rolleyes:
Pilou marx brothers :smiley:

:smiley: as i never tried specialized terraining apps i know nothing about them (except that i adore the images done by those who mastered them) but i know its lotsof fun to terrain in z. here is a glacier, kindof:

steps taken to create this were similar to the last one. foreground thingies were done with zspheres, rotate+alt on link spheres to multiply mesh, cskin off, density 1 adaptive skin, textured with same texture as the terrain.

  • juandel

Very refreshing indeed :cool:
Pilou

juandel:
What can you say to someone that basically set the standard for landscapes in Zbrush
As you have pointed out you do not need Bryce Vue Terragen, etc.
I can only pay you what I consider to be the highest compliment I have.
When viewing your work, I have to look twice to see if I am at Zbrush or a photography gallery.
When I first came to Zbrush,I had the good fortune to look up your work.
A lot of it was done before I came here.
Let me give you my thanks now for those images that have been a source of pleasure and inspiration.