Does anyone know how to stop an inverse of the alpha texture repeating on the reverse side of the mesh when adding alpha detail to a thin mesh?
Brush > Auto Masking > BackFace Mask
Note: This doesn’t work on a Plane3D.
Does anyone know how to stop an inverse of the alpha texture repeating on the reverse side of the mesh when adding alpha detail to a thin mesh?
Brush > Auto Masking > BackFace Mask
Note: This doesn’t work on a Plane3D.