Hi, I’ve just spent a couple of hours searching ZB Central for an answer to my question/problem concerning UV seams that show up when I create a “Mask from Alpha” and could not find anything, so I decided to make a thread.
Please forgive me if this topic has been posted.
Here is a picture of the problem.
I have tried everything that my limited knowledge about Masking from an Alpha will allow and I’m stumped.
Of course it’s not hard to see the benefits of being able to save Masks.
I could just “un-mask” the seams but this would result in imperfect Masks and that would reduce the quality of the scultpture.
I’ve tried AUV, GUV and I brought a version that I had unwrapped in Maya Which also produced seams.
Well, any help or advice would be appreciated.
Thanks.