Hi,
I ask myself how to get the Alpha Depth Factor when i render some Maps with Multi Displace. With a Udim of 3 and 6 UV Tiles i always get an ADF of 0, but if i render only one Displacementmap i get an ADF of 0.024 for this single Alpha.
Can i simply use the ADF of the single Map?
And if so, do i always have to render a single Map first to get the value of the multple ones?
Or maybe i´m doing something else wrong…?
Regards,
polarize