hello
aim new to zbrush and 3d in general and basic photoshop, with that said,
i just watched the digital tutors tutorial on rendering in zbrush 3
where the instructor talked about " alpha masks, ambient occlusion, depth, so on to use in photoshop for "compositing "
so my first question is
A) how to utilize the Alpha, Depth and Ambient Occlusion masks inside PS CS3
what are they for ?
B) are there other masks that are useful that i did not mention ?
C) in the video he extracted the Alpha mask by doing a flat rendering
however when i applied a material this method no longer works
so how do i get
[COLOR=DarkRed]AN ALPHA MASK
DEPTH MAS
AMBIENT OCCLUSION
in zbrush 3.1
any help would amazing
thank you
ps: if there are any tutorials you guys could recommend or any tips and tricks, links that would be very cool and a big help for me
:lol: :lol: