ZBrushCentral

alpha, ambient occlusion and depth mask to photoshop cs3

hello

aim new to zbrush and 3d in general and basic photoshop, with that said,

i just watched the digital tutors tutorial on rendering in zbrush 3
where the instructor talked about " alpha masks, ambient occlusion, depth, so on to use in photoshop for "compositing "

so my first question is

A) how to utilize the Alpha, Depth and Ambient Occlusion masks inside PS CS3
what are they for ?

B) are there other masks that are useful that i did not mention ?

C) in the video he extracted the Alpha mask by doing a flat rendering
however when i applied a material this method no longer works

so how do i get

[COLOR=DarkRed]AN ALPHA MASK

DEPTH MAS

AMBIENT OCCLUSION

in zbrush 3.1

any help would amazing

thank you

ps: if there are any tutorials you guys could recommend or any tips and tricks, links that would be very cool and a big help for me

:lol: :lol:

also how to extract a

Specular map

Diffuse map

in zb3 :smiley:

any takers ?

??? :cry:

you may want to check these out:
http://www.zbrushcentral.com/zbc/showthread.php?t=48583
http://www.veoh.com/videos/v914515ZG4S6qNX?&autoWatch=true

thanks spaceboy412 !

gonna check it out :lol: