ZBrushCentral

Aliensamurai Model for UT2004

Heres a new model iam working on for UT2004,
still alott more work to do on this guy,just thought id upload a few images, to give you fox some early previews of the guy, more will come as i proced, my plans are to import him to 3Ds max and give him some custom animations to use in UT, and to ad some more objects to him, A Katana sword on his back is planed.

Heres another!

That’s looks like an awful lot of geometry for an UT2004 model. You know the engine doesn’t support normal maps, right? What’s your poly count looking like?

(keep in mind that ZBrush’s square faces are actually two triangles as far as Unreal’s concered)