Final Composition
I made this creature to improve my workflow, starting from scratch to the final game model, I didn’t finish the rig for animation, but I think it would be pretty cool to see this creature walking around.
I made the highpoly model in ZBrush, retopology in 3dCoat, UV maps in 3ds max and the final textures in Substance Painter.
All real-time renderings are from the substance painter
There is still much to learn but I am very positive about the result I got.
I’m preparing more content like this for games.
Hope you like it!
Of course C&C are welcome!
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