A couple of weeks ago I started working on a version of a famous photo of Albert Einstein. I did the base mesh and final low poly render in 3ds max, texture and composition of hair in photoshop (The mustache and eyebrows are painted and the rest of the hair is a manipulation of the original photo), and the detail for the normal and bump in Zbrush. Here are some renders from the project:
[attach=112483]Image[/attach]
[attach=112484]Image[/attach]
[attach=112485]Image[/attach]
[attach=112486]Image[/attach]
[attach=112487]Image[/attach]
[attach=112488]Image[/attach]