ZBrushCentral

Akuma WIP PLS C&C! =)

Hello all, THis is my WIP Akuma -streetfighter © CAPCOM. also my FIRST full model using Zbrush. Before going any further I just want to post it here and get some crits back because i know there will be lots to improve in! please dont go easy on me, i want this akuma kickin arse when im done haha!!!

So here is Akuma, retopo’d and started detailing at the head and neck, hands and feet at the moment. I will be adding the bottom gi pants but no top gi shirt. and i am still thinkin of a pose…

WELCOME ANY AND ALL COMMENTS AND CRITIQUES!

Thank you in advance.

[attach=136338]Akumahead1.jpg[/attach]

[attach=136339]akumahead2.jpg[/attach]

[attach=136340]akumahead3.jpg[/attach]

[attach=136341]akumafull1.jpg[/attach]

[attach=136341]akumafull1.jpg[/attach]

[attach=136342]akumafull2.jpg[/attach]

[attach=136343]akumahand.jpg[/attach]

[attach=136344]akumafeet1.jpg[/attach]

Attachments

Akumahead1.jpg

akumahead2.jpg

akumahead3.jpg

akumafull1.jpg

akumafull2.jpg

akumahand.jpg

akumafeet1.jpg

yes mate this is wicked. i really love the face, totally captures the spirit of akuma. this makes me want to have a go myself. keep it up:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

face itself seems a bit flat, and I find the veins to be too extreme… the ones in the neck are probably okay, but the one in the foot seems out of place. other than that looks like it’s coming along. Also, you should go back in and check a lot of your proportions… the head is HUGE.

@LeoAMD - Thanks man! yea i had fun doing the face, im making him more old and battle worn in this one.

@eldee.s - aaa yes the head became huge after i added the hair in… i shall shrink his cranium abit. thanks mate!

Also, im wondering how to make the pants, should i extract it after i pose him?? any tips??

you can download a plugin (from the first link) called transpose master wich allows you to pose multiple subtools at the same time. i havnt used it myself yet but the tutorial video makes it seem simple enough. you can also pose your model then extract wich can be a good way of doing it and i think theres a way of using posable symmetry but i havnt figured that one out yet. also you should check out the bottom link. its a tutorial on how to creat subtools using topology in zbrush. i find that this is the best way to make things like clothes because you can create the shapes that you want more accurately and with fresh topology. hope that helps. cant wait to see how it comes along.

http://www.pixologic.com/zbrush/downloadcenter/zplugins/

http://www.veoh.com/collection/mojettetimelapse/watch/v1499072AZNYXW8W#watch%3Dv941627eecm2aCb

oh yeh to watch the full tutorial viedo you have to download the veoh player.

@ LeoAMD thanks for the tips and links mate! Also when doing proportions, is it better to do it in perspective view?

not sure really. however seems best to you. i prefer perspective but i suppose that authagraphic (not sure on the spelling) mode is technicly better.