I want to grow hair in maya or blender on a model sculpted in ZBrush. If I want to reshape the face after rendering, will the hair and beard I created disappear if I go back to ZBrush?
I want photo-realistic hair, so a hair card will not do.
I imported blender particle hair into ZBrush, but it disappeared. Similarly, I imported a ZBrush fiber mesh into Blender and it disappeared.