Hi
Could someone give me some advice on how to avoid seams when using Alphas in the Surface/Noise generator? I believe the Alphas/textures I’m using are tileable…? I’ve adjusted the UVs on a duplicate mesh and given them all the same texel density, arranged them so they’re straight, and tried to order them from top to bottom as best I can, but no matter what I do, adding an Alpha as a texture, and then scaling it up, introduces some annoying seams. :-\
I’d be more than happy to use the 3D option instead, but as I want some bump/noise over the entire creature, it causes distortion around the sides.
Thanks